![]() Removed Raijin’s collision during his pre-fire. Increased projectile speed from 100 → 115.įixed an issue where this ability would not stop upon being silenced. Raijin has been performing under the curve, and we feel these changes will put him in a better place without directly increasing his burst potential.” Finally Taiko Drums will now allow for more time to make smart decisions, and should feel less restrictive. Raijin will no longer be interrupted out of his Thunder Crash if hit with a hard CC after he has become invisible. We’ve fixed an issue with Percussive Storm being improperly silenced and interrupted, while also making it more usable and reliable for Raijin. “Raijin is seeing a mixture of quality of life improvements and small positive adjustments. For the following large chests we have significantly increased the chance players will receive a skin, and even more significantly increased the chance players will receive the chest exclusive skin.For the following small chests all items will now have an equal chance to receive any item in the chest.Adjusted the probability players receive skins from chests.Any players within range will only ever hear 10 emotes. Players who spam incredibly fast will now bypass this filter on their local machine only and will continue to hear all emotes until they stop, which will then initiate the timeout period.Increased the timeout threshold of the emote spam filter from 5 emotes every 10 seconds to 10 emotes every 10 seconds.Fixed an issue where GM messages would be sent out as GM Global Alerts.Fixed the Clan chat tab disappearing after a game.Consumables now appear on a tree similar to the Relics tree.Fixed an issue where you could open the party window and it would appear broken and only be closable using the Esc.Boar respawn timer adjusted from 110 seconds to 180 seconds.Back Harpy respawn timer adjusted from 110 seconds to 80 seconds.Moved the Back Harpy camp back to it’s original Season 2 location.Fire Elementals give 45 XP and 30 Gold each and are now a single camp.Moved Mana Camp to the short lane Boar Camp location.This buff has been placed at the current Mana Camp Location.The Conquest Jungle is seeing a few adjustments in this patch. Overall these changes should lead to Junglers being able to make more interesting decisions, feel more relevant in all lanes, and have more dedicated sources of farm for them to stay relevant as an individual role.” The map will also see some improvements to quality of life with changes to the Boars and Fire Elementals. The relocation of back Harpies will help to solve some issues with the jungle being too accessible at all times. We took a lot of feedback on this issue before making the decision to bring it back, but at the end of the day we think the game will be more enjoyable with Junglers having a dedicated buff again, and that was mirrored in the responses we received from the community. The return of speed buff will allow junglers to roam more easily and disrupt multiple lanes. The biggest change is the return of the Speed buff from Season 2. We want to empower Junglers once more, and let them spend more time roaming the Jungle. While overall the Season 3 meta changes have been very successful, Conquest in particular has lost some enjoyment, especially in the jungling role. ![]() “We’re making a number of changes to Conquest this patch, based on feedback we’ve received since the start of Season 3. Susano may activate this ability again to launch the storm in the direction he is facing, knocking up opponents in its path and dealing 160,210,260,310,360 (+140% of your Physical Power). Susano summons a hurricane at his location that pulls Enemies towards the center while growing to up to twice its size. If the initial gust hits an Enemy, the whirlwind surrounds and travels with them, and teleporting to the Enemy reduces this cooldown to 6s.Ĭost: 45/50/55/60/65. He may activate this ability again to teleport to the whirlwind. Susano throws forward a gust of air which creates a whirlwind, dealing 20,35,50,65,80 (+30% of your Physical Power) damage every. Enemies in the center of the attack are pulled towards him. Susano commands the winds to blow, dealing 60,75,90,105,120 (+25% of your Physical Power) damage in a cone in front of him. Susano moves thrice in quick succession after each attack he has up to 3s to fire the next one.įirst Attack : Attacks all Enemies in a cone dealing 70,105,140,175,210 (+90% of your Physical Power). For each trained Ability that is on Cooldown, Susano gains bonus Movement Speed. ![]()
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